#GAME BOY ROM LINKS AWAKENING CODE#A tracing disassemblerĪ partial solution for sorting out code from data is to use a profile-guided disassembler. Many sections were integrated to the projects using this process, but it was tedious and slow.įortunately, some people tried to find solutions to automatically sort out code from data. This is why the integration of the mgbdis-disassembled sections was slow: before generating each section of code, it was manually scanned to guess which sections would actually be data. Shouldn’t we sort out code from data before inserting them into the project at least roughly? And it felt inelegant to just insert these wrong segments of code into the project.
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